Ninja Shadow Equipment
See more about Ninja :
– Ninja Skills
– Gold Weapon Skills
File is shared on https://discord.gg/ragnarokx | credit to @Arbhin on Ragnarok X University discord. | |
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Skill Name | Skill Description |
Wind Escape Technique – Gusty Shuriken I | After releasing Water Escape Technique – Wave, gain a shield equal to %s%% of your Max HP x the level of Water Escape Technique – Wave for 12 seconds. You now carry a Water attribute armor during the shielded period. |
Wind Escape Technique – Thundercloud II | Reduce the M.DEF percentage of all targets within the vortex by %s%%. Stacks up to 3 and lasting 8 seconds. |
Wind Escape Technique – Gusty Shuriken II | After releasing Water Escape Technique – Wave, gain a shield equal to %s%% of your Max HP x the level of Water Escape Technique – Wave and %s%% Freeze RES for 12 seconds. You now carry a Water attribute armor during the shielded period. |
Vulcan Escape Technique – Kagutsuchi I | Reduce the M.DEF percentage of all targets within the vortex by %s%%. Stacks up to 3 and lasting 8 seconds. After reaching 3 stacks, the target will be frozen for 5 seconds. |
God of Water Escape Technique – Mitsuha I | After releasing Fire Escape Technique – Fire Breath, your M.DMG Reflection is increased by %s%% for 8 seconds, stacking up to 10. While the effect is active, you will receive 1 stack of buff for 8 seconds whenever you take damage. |
God of Thunder Escape Technique – Takemikazuchi I | The explosion effect also ignites up to 5 other targets within range, dealing Fire attribute M.DMG equal to %s%% of the M.ATK every second to the target and surrounding targets within 4 meters. Lasts 5 seconds. |
Ultra Ultimate – Huuma Trinity I | After releasing Fire Escape Technique – Fire Breath, you gain 1 stack of Backfire for 8 seconds, stacking up to 10. Each time an enemy deals damage to you, the enemy receives Fire attribute M.DMG equal to (%s%% x the stacks of Backfire) of the M.ATK. While the effect is active, you will receive 1 stack of buff for 8 seconds whenever you take damage. |
Throw Shuriken I | The explosion effect also ignites up to 5 other targets within range, dealing Fire attribute M.DMG equal to %s%% of the M.ATK every second to the target and surrounding targets within 4 meters. Lasts 5 seconds. If there’s only 1 target within range, the target receives extra Fire attribute M.DMG equal to %s%% of the M.ATK. |
Shadow Jump I | Every second, deal Wind attribute M.DMG equal to %s%% of the M.ATK x the level of thundercloud to an extra random target. Targets within 3 meters take an extra %s%% damage. |
Throw Shuriken II | Inflicts Blind on hit targets. When targets are already under the Blind state, they receive an extra %s%% of Wind DMG and have their Final Haste reduced by %s%% for 5 seconds. |
Mist Slash I | Every second, deal Wind attribute M.DMG equal to %s%% of the M.ATK x the level of thundercloud to an extra random target. If there is only 1 target within range, the target takes extra %s%% damage. |
North Wind I | Inflicts Blind on hit targets. When targets are already under the Blind state, they receive an extra %s%% of Wind DMG and have their fixed cooldown of all skills increased by %s second(s) for 5 seconds. |
Chaotic Dance I | When successfully defeating a target using Kagutsuchi, it can be used again within 3 seconds (with or without Fire Mark), with its damage increased by 100%%. This effect can only be triggered once every %s second(s). |
Shadow Slash I | Increases the Slow effect of the God of Water Escape Technique – Mitsuha by an extra %s. After releasing the skill, it reduces the Slow Resistance of the enemies in the water area by an extra %s%%. |
Final Strike I | Every time Takemikazuchi hits a target, the duration of Takemikazuchi is extended by 0.5 seconds, up to %s second(s). During Takemikazuchi’s effective period, your damage is increased by 12%%. |
Kagemusha I | The Vortex Shuriken, Gusty Shuriken, and Explosive Shuriken triggered by Huuma Trinity ignore the target’s Water, Fire, and Wind attribute reduction by %s%%. Whenever the Shuriken hits a target in the air, there’s a %s%% chance to reduce Huuma Trinity’s cooldown by 1 second. |
Soul I | After throwing Shuriken, increase your Final P.DMG Bonus by %s%% for 7 seconds. Stacks up to 3. |
Swirling Shuriken I | The Shadow Jump gains an extra effect: Before and after the jump, it deals Shadow attribute P.DMG equal to %s%% of the P.ATK to all enemies within 4 meters. |
Shadow Clone I | When Shuriken hits the target, it inflicts Bleed on the target, dealing Neutral DMG equal to %s%% of the P.ATK for 7 seconds. Stacks up to 3. |
Chaotic Dance II | After using Mist Slash, it removes all debuffs and grants you immunity for debuffs for 5 seconds. Your MSPD is increased by %s%% for 10 seconds. |
Shadow Mist I | Each time North Wind hits a target, it further increases your Shadow and Neutral attributes by %s%%. Stacks up to 5 and lasts 4 seconds. |
Throw Shuriken – Shadow Area I | Each time Chaotic Dance hits an enemy, there’s a %s%% chance to grant you 2 stacks of effects that block off 1 instance of P.DMG. Stacks up to 20. |
Iaijutsu Strike I | When Shadow Slash deals damage, if the target is under Slow, Freeze, Stun, Immobilize, or Petrify state, it deals extra Shadow attribute P.DMG equal to %s%% of the P.ATK to the target. If the target receiving damage is within 3 meters of you, Shadow Slash’s cooldown is reduced by 1 second. |
Izayoi I | Within 5 seconds after releasing Final Strike, every normal attack and skill you perform carries an additional Weapon attribute P.DMG equal to %s%% of the P.ATK that ignores the target’s defense. This damage is increased by 100%% to targets in the Bleed state. Triggers up to 20 times. |
Cast-off Ciceda Shell I | After learning Kagemusha, if you are under the Hiding state, your SP cost is reduced by %s%% and you restore %s%% of your Max HP every second. |
Meikyo Shisui I | When Soul is activated, there’s a %s%% chance to receive 1 additional stack of Soul whenever you receive the Soul effect. |
Illusion – Jyusatsu I | Every time Swirling Shuriken deals damage, your Physical Lifesteal is increased by %s%% for 10 seconds. Stacks up to 20. |
Soul II | Increases the chance of creating a shadow clone by %s%% and the damage coefficient by %s%%. |
Meikyo Shisui II | Every time Chaotic Dance hits an enemy, it reduces the enemy’s Max HP by %s%% for 10 seconds. Stacks up to 20. |
影雾Ⅰ | When Shadow Mist’s Hiding effect is activated, your fixed cooldown is additionally reduced by %s for 5 seconds. Cooldown: 25. |
飞镖扔-影域Ⅰ | Restores %s%% of your Max HP every second when you are within the shadow area. |
居合斩Ⅰ | Increases Iaijutsu Strike’s slashing damage by %s%%, and Sword Aura’s damage by %s%%. After releasing Sword Aura, your HP is restored by 100%% x the damage taken during the Iaijutsu period. |
十六夜Ⅰ | When an Escape Technique hits more than 1 target, each additional target hit reduces the cooldown of Izayoi by %s second(s). Triggers up to once every 4 seconds. Cooldown reduction is capped when hitting 4 additional targets. |
金蝉脱壳Ⅰ | The cooldown of Cast-off Ciceda Shell is reduced by %s second(s). |
明镜止水Ⅰ | Every 2 seconds during the effective period of Meikyo Shisui, it increases your PVP Final M.DMG Bonus by %s%% for 40 seconds. Stacks up to 10. |
幻术-咒杀Ⅰ | For each enemy within the effective range of Reaper, Jyusatsu’s cooldown is reduced by %s second(s). This effect triggers once every 2 seconds. |
念II | Soul’s stacking limit is increased by %s. |
明镜止水II | Every 2 seconds during the effective period of Meikyo Shisui, it increases your PVP Final P.DMG Bonus by %s%% for 40 seconds. Stacks up to 10. |